Set up pan call back for current rgl device

pan3d(button)

Arguments

button

Integer from 1 to 3 indicating mouse button

Details

Copied verbatim from ?rgl.setMouseCallbacks for rgl version 0.92.892 Mouse button 2 is right and button 3 is middle (accessed by Meta/Alt key)

Note that sometimes (parts of) objects seem to disappear after panning and zooming. The example in rgl.setMouseCallbacks from which this is copied includes a note that "this doesn't play well with rescaling"

See also

rgl.setMouseCallbacks

Examples

if (FALSE) { open3d() pan3d(2) }