Read skeletons for segments by extracting from the corresponding zip file(s)
Source:R/skeleton-io.R
read_segments.Rd
read_segments2
is a reworked version of
read_segments
that reads skeletons straight from zip files to
memory.
Arguments
- x
A vector of segment ids or any Neuroglancer scene specification that includes segments ids (see examples and
ngl_segments
for details).- voxdims
The voxel dimensions in nm of the skeletonised data
- ...
additional arguments passed to
read.neurons
- minfilesize
The uncompressed size of the swc file must be >= this. A cheap way to insist that we have >1 point.
- datafrac
Fraction of the data to read based on uncompressed file size (see details)
- coordsonly
Only read in XYZ coordinates of neurons.
Value
A neuronlist
containing one
neuron
for each fragment
Details
I would recommend read_segments2
at this point.
read_segments
has the potential benefit of caching SWC files on disk
rather than extracting every time. However there is a large slowdown on
many filesystems as the number of extracted files enters the thousands -
something that I have hit a few times. Furthermore read_segments2
makes it easier to select fragment files before extracting them.
datafrac
a number in the range 0-1 specifies a fraction of the data
to read. Skeleton fragments will be placed in descending size order and
read in until the number of bytes exceeds datafrac
* sum(all file
sizes). We have noticed that the time taken to read a neuron from a zip
file seems to depend largely on the number of fragments that are read in,
rather than the amount of data in each fragment! Reading 90
can take < 10
See also
read.neurons
, ngl_segments
,
read_brainmaps_meshes
to read 3D meshes.
Examples
if (FALSE) { # \dontrun{
# read neuron using raw segment identifier
n <- read_segments2(22427007374)
# read a neuron from a scene specification copied from Neuroglancer window
# after clicking on the {} icon at top right
n <- read_segments2(clipr::read_clip())
summary(n)
n2 <- read_segments2(22427007374, datafrac=0.9)
summary(n2)
} # }